Call of Cthulhu: Ex Scientia Vera (ESV) is a Neverwinter Nights 2 Roleplaying Persistent World. Wow those are a lot of big words. ESV plays off in a fictional setting on an alternate earth in a Victorian style era where Steampunk and utopian technology are in full development. The standard d20 system used by Neverwinter Nights 2 has been changed to fit the BRP system created by Chaosium.
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A mod, bordering total conversion for Neverwinter Nights 2, Ex Scientia delves in to more darker aspects of the fantasy and science fiction genres. Occult magic, Evil cultists, Myths & Legends and Cosmic Alien entities from horror writer H.P. Lovecraft pose the greatest significant threat against the otherwise ignorant humans.
Humanity is not defenseless against the horrors, fortunatly enough. Science and industry prevail in the form of steampunk contraptions and clockwork gadgets. And as an inquisitive race, humans are not afraid to dig deep in occult mysteries and few have mastered the art of magic themselves.
This project started with the simple goal to convert the standard d20 system which Neverwinter Nights 2 uses in to Chaosium's BRP (basic roleplaying system) which uses percentages rather then dice rolls. Eventually, after more and more planning, the idea turned from a few scripts in to a design for an online persistant world, though obviously, the amount of work increases as well. The mod changes nearly every aspect of the original game, including combat, magic & crafting. Of course, to get in line more with Call of Cthulhu, the focus will shift and there will be less dungeon hacking and more Roleplay & investigating.
The PW features open-ended game play. The world will be influenced by player decisions and DM events alike as well as other aspects such as a global economy. An overland map, much like the one featured in Storm of Zehir will serve as the main means of exploration. Vehicles, ships and horses can be used on the overland map to improve travel, as well as several added functionalities to gather crafting resources.
Initially, the only playable race is human. Though during the course of play a character might change due to different aspects. With the help of occult influences, a character with the proper knowledge could return as a spirit. A descendant of innsmouth could mutate in to a deep one. A scholars mind could be swapped with one of the Great Race and a tinkerer could replace limb and body with clockwork parts.
This wiki servers two purposes. Firstly, to act as an online manual for the PW and secondly as a reference wiki for players. The pages for the manual are locked and protected, however users still create and edit other pages and may do so at their leisure. Wiki pages that serve no purpose, are unrelated too the PW or are seen as spam or advertisements will of course be removed.