Abilities, both active and passive are pretty much like feats in the original game. They can be accessed in the charactersheet under the 'abilities' tab.
| Name
| Description
| Modder's Note
|
| Diplomacy
| Explorer Ability: Increases skill when dealing with other cultures.
| Feat ID:
|
| Sanity Loss Immunity (Injuries)
| You are immune to sanity loss from particularly gross injuries.
| Feat ID:
|
| Sanity Loss Immunity (Murder scenes)
| You are immune to sanity loss from particularly horrible or disturbing murder scenes.
| Feat ID:
|
| Sanity Loss Immunity (Cruelty)
| You are immune to sanity loss from watching or going through torture.
| Feat ID:
|
| Sanity Loss Immunity (Corpses)
| You are immune to sanity loss from badly mutilated corpses.
| Feat ID:
|
| Sanity Loss Halved (Injuries)
| You receive only half sanity loss from badly mutilated corpses.
| Feat ID:
|
| Sanity Loss Halved (Murder scenes)
| You receive only half sanity loss from particularly horrible or disturbing murder scenes.
| Feat ID:
|
| Sanity Loss Halved (Cruelty)
| You receive only half sanity loss from watching or going through torture.
| Feat ID:
|
| Sanity Loss Halved (Corpses)
| You receive only half sanity loss from badly mutilated corpses.
| Feat ID:
|
| Manipulation Immunity (Fast Talk)
| You are unimpressed by smooth talkers.
| Feat ID:
|
| Manipulation Immunity (Persuade)
| You are headstrong and not easily convinced. Not even by sensible arguements.
| Feat ID:
|
| Manipulation Immunity (Psychology)
| Either by training, or simply by nature you are able to hide those subtle little signs that gives everyone else away.
| Feat ID:
|
| Manipulation Immunity (Intimidation)
| It might be bravery, it might be stupidity, but you just won't be intimidated.
| Feat ID:
|
| Manipulation Immunity (Seduction)
| You know -exactly- what you want, and this isn't it.
| Feat ID:
|