| ESV: Manual | |
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Contents |
The initial race one can choose is human (although other races -might- be released later, depending on the people's oppinions).
Although gender and race have no impact on character creation, there might be consequences on an IC level. Racism and discrimination are not unheard of, indeed, several nations and kingdoms are build on age old prejudice.
Character names mostly reflect heritages. A few examples per heritage:
Arkham | Innsmouth English, Anglo Saxen & Victorian names
Borvoria Slavic, Bulgarian names
King's Port French names
Cobblers Any of the above
Gorstein Kingdom German, Czech and Slovak names
Many servers put limitations on names, as well as the method of speech on characters. Personally, I don't see the need to enforce this too strictly. You can call your character Garret Coquegobbler for all I care, as long as you're willing to accept the IC consequences. Eccentric names exist and famous people do not have unique names though keep in mind that if you let your characters introduce themselves as 'Cthulhu' or 'Nyarlathotep' that they'll probably be escorted too a nice, white, padded room. Or worse, they might have an unpleasant encounter with the Inquisition. Similarly, if your character is caught using L33T speak and any other language not tied too the setting, it will be seen as if he or she is speaking gibberish.
An exception are Titles and Descriptive Names (Duke, Shady Character, Townsperson, ...). These are not accepted, except in very special cases. Titles have no place in your name, though your character may still call himself a Duke. Whether this is true or untrue is part of the RP and the IC situation.
Alignment as you may have noticed is absent entirely from the PW. Where as in Dungeons and Dragons, good and evil are clearly defined, ESV works differently. There is no 'good' and 'evil' other then what people believe the two terms mean. This is influenced by their heritage, what faction they are associated with and personality and personal oppinion.
For example, a character with a logical mindset will be far quicker to make a 'kill a hundred to save thousands' type of decision despite the moral implications.
An occultist could employ the use of zombies to help stop a great threat. No matter what the situation might be or what the consequences are, the Inquisition will want to get rid of the occultist because -they think- anything supernatural is evil.