Manual:Occupations

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ESV: Manual
Manual
  • Mythos Lore

Contents

Adventurers & Daredevils

Bounty Hunter

Criminals and fugitives are everywhere and since The Watch simply can't track all of them, bounties are set. Bounty Hunters have been around for ages and those who survive long enough to become good at what they do quickly gain recognition. Most are willing to travel great distances between regions in pursuit of their quarry and some even use any means necessary to capture them. Bondsmen or bail agents and sometimes vigilantes make good bounty hunters.

Occupational Skills

  • Accounting
  • Bargain
  • Climb
  • Fast Talk
  • Hide
  • Jump
  • Kick
  • Law
  • Persuade
  • Psychology
  • Ride
  • Quick Repair/Devise
  • Sneak
  • Combat (Brawl)
  • Combat (Headbutt)
  • Combat (One-Handed Blade)

Special


Explorer

Humans are fascinated by the unknown. That includes where they live. The continent they live on, though explored for the most part, still holds a whole lot of secrets. There are islands off the coast which still haven’t been discovered yet. The very north of the continent, because of a vast mountain ranged has not been seen by human eyes yet. And the gigantic dessert right in the middle suffers from so many sandstorms, it is simply impossible to map as ruins are covered and uncovered daily. Explorers often set out on their own, though they’re also hired as scouts for expeditions or by The Military to map out the area.

Occupational Skills

  • Climb
  • First Aid
  • Jump
  • Medicine
  • Natural World
  • Navigate
  • Swim
  • Combat (One-Handed Axe)
  • Combat (One-Handed Blade)
  • Science (History)

Special

  • +1 to Constitution
  • Diplomacy: +20 to Persuade rolls when dealing with primitive people or a foreign government.


Mercenary

Mercenaries are slightly above average thugs, usualy having some ex-military background. They hire themsevles out to those who have the money, sometimes this includes the government to fight out smaller wars, or quell rebellions unimportant too the military legion. Most have had professional weapons training.

Occupational Skills

  • Bargain
  • Blade
  • Climb
  • Hide
  • Jump
  • Navigate
  • Track
  • Sneak
  • Swim
  • Combat (Brawl)
  • Combat (Dagger)
  • Combat (Grapple)
  • Combat (Headbutt)
  • Combat (One-Handed Blade)
  • Combat (One-Handed Club)

Special May distribute an extra 100 bonus points to any combat or weapons skill.


Treasure Hunter

There’s simply a special attraction that people have over living life on wit. The treasure hunter is the perfect example, despite being seen as thieves, opportunists, grave robbers and the like, treasure hunters take risks, sometimes gaining access to, or knowledge of that would otherwise remain lost. Artifacts are usually sold to museums or scholars, while treasures of gold and jewels are subtly injected into the economy through taverns and other such establishments. The enemies of treasure hunters are usually other treasure hunters, they keep their own numbers fair so they usually aren’t all that bad to have around. Treasure Hunters have a multitude of skills.

Occupational Skills

  • Bargain
  • Climb
  • Persuade
  • Pilot Cart
  • Pilot Boat (Boating)
  • Pilot Boat (Sailing)
  • Prospecting
  • Quick Repair/Devise
  • Spot Hidden
  • Craft (Engineering)
  • Science (Archaeology)
  • Science (History)

Special + 20 to Spot Hidden.


Private Eye

The Private Eye is a freelance detective, sometimes with his or her own small agency, possibly employing an assistant and a secretary. Most private eyes have spent time working as operatives with government factions or city watch forces before going out on their own. A license is required to work in each individual region, however.

Occupational Skills

  • Accounting
  • Bargain
  • Climb
  • Disguise
  • Ride
  • Fast Talk
  • Hide
  • Jump
  • Law
  • Library Use
  • Persuade
  • Sneak
  • Swim
  • Track
  • Combat (Brawl)
  • Combat (Grapple)

Special

  • Sanity Loss Immunity (Injuries): Provides immunity from sanity loss against particulary gross or horrible injuries.
  • Sanity Loss Immunity (Murder scenes): Provides immunity from sanity loss against particulary horrible murder scenes.


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