Manual:Skills

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ESV: Manual
Manual
  • Mythos Lore

Contents

General Skills

Name Description Starting %
Accounting & Administration Accounting, finance, paperwork, etc. 10%
Bargain Skill used when bargaining for goods. Buying and selling, etc. 5%
Climb - 40%
Conceal Your skill in hiding objects or hiding something small on your own person. 15%
Cthulhu Mythos Your knowledge of the Mythos. 0%
Disguise Your skill in impersonating someone else, but also covering or hiding your true appearence. 5%
Fast Talk - 5%
First Aid - 30%
Hide - 10%
Insight Skill in detecting underlying motives or consequences of an action that might normally go unnoticed. INT x2
Intimidate - 10%
Jump - 25%
Law - 5%
Library Use - 25%
Listen - 25%
Medicine - 5%
Natural World - 10%
Navigate Encompasses your geography knowledge, as well as your sense of direction. 10%
Occult - 5%
Opperate Heavy Mechanica - 1%
Persuade - 15%
Pharmacy - 1%
Physics - 1%
Pilot Boat (Boating) - 5%
Pilot Boat (Sailing) - 1%
Pilot Cart / Carriage - 20%
Psychology - 5%
Quick Repair / Devise - 15%
Ride - 5%
Seduce - 10%
Sneak - 10%
Spot Hidden - 25%
Status - 15%
Swim - 25%
Throw - 25%
Track - 10%

Art Skills

Name Description Starting %
Art (Acting) - 5%
Art (Dancing) - 5%
Art (Drawing) - 5%
Art (Instrument: Brasswind) - 5%
Art (Instrument: Exotic) - 5%
Art (Instrument: Keytone) - 5%
Art (Instrument: Percussion) - 5%
Art (Instrument: String) - 5%
Art (Instrument: Woodwind) - 5%
Art (Painting) - 5%
Art (Singing) - 5%

Combat Skills

Name Description Starting %
Combat (Arcanism) The use of Arcanism in combat. Compare with the NWN skill Concentration. 1%
Combat (Bow) - 10%
Combat (Brawl) - 50%
Combat (Crossbow) - 10%
Combat (Dagger) - 25%
Combat (Dual-Wield) Higher skill decreases penalties when dual wielding weapons. 1%
Combat (Exotic) Represents how quickly your character understands a foreign, rare or alien weapon. 1%
Combat (Grapple) - 25%
Combat (Handgun) - 20%
Combat (Headbutt) - 20%
Combat (Launcher) - 20%
Combat (Marksmanship) - 10%
Combat (Martial Arts) - 10%
Combat (One Handed) When one of your One Handed combat skills increases by 5, your 'One Handed' skill goes up by 1. When your 'One Handed' skill is higher then a One Handed Weapon skill, it will be used instead. Translates that if one has mastered a one handed blade, one can employ a one handed club as well. *
Combat (One Handed Axe) - 5%
Combat (One Handed Blade) - 5%
Combat (One Handed Club) - 5%
Combat (Polearms) - 10%
Combat (Rifle) - 25%
Combat (Two Handed) When one of your Two Handed combat skills increases by 5, your 'Two Handed' skill goes up by 1. When your 'Two Handed' skill is higher then a Two Handed Weapon skill, it will be used instead. Translates that if one has mastered a large blade, one can employ a large club as well. *
Combat (Two Handed Axe) - 5%
Combat (Two Handed Blade) - 5%
Combat (Two Handed Club) - 5%


Name Description Starting %
Block Used when having a defensive item equipped and character has Defensive Stance activated. DEX + STR
Dodge Skill in dodging incomming blows and projectiles. Used in combat when Dodge Stance is activated. DEX x2
Parry Used in combat when a character has the Fencing Stance activated.. DEX x2
Sunder Used to damage an opponents shield and weapon when Agressive Stance is activated. STR x2

Craft Skills

Name Description Starting %
Craft (Agriculture) - -
Craft (Archery & Aerodynamics) - -
Craft (Archictecture) - -
Craft (Carpentry: Furniture) - -
Craft (Carpentry: Misc.) - -
Craft (Carpentry: Shields) - -
Craft (Cartography) - -
Craft (Cooking) - -
Craft (Masonry) - -
Craft (Engineering) - -
Craft (Gunsmithing) - -
Craft (Leatherworking) - -
Craft (Matting & Weaving) - -
Craft (Metalworking: Armor) - -
Craft (Metalworking: Misc.) - -
Craft (Metalworking: Shields) - -
Craft (Metalworking: Tools) - -
Craft (Metalworking: Weapons) - -
Craft (Musical Instruments) - -
Craft (Sculpting) - -
Craft (Shipwright) - -
Craft (Tinkering) - -


Name Description Starting %
Mining (Basics) - -
Mining (Metals) - -
Mining (Precious Stones) - -
Prospecting - -

Science Skills

Name Description Starting %
Science (Alchemy) Alchemy usage. Alchemy is different from Chemistry, as it involves Arcanism. 1%
Science (Anthropology) Study of group behaviour & culture. 1%
Science (Arcanism) NOTE: Can also be used to make Philosophy checks. 1%
Science (Archaeology) Hat and whip not included. 1%
Science (Arithmetic) Basic mathematics. 10%
Science (Astronomy) Study of stars, spacial phenomna, etc. 1%
Science (Biology: Animals) General Biological knowledge of Animals. 1%
Science (Biology: Humans) General Biological knowledge of humans. 1%
Science (Biology: Plants) General Biological knowledge of plants. 1%
Science (Chemistry) - 1%
Science (Entymology) Study of bugs. 1%
Science (Forensic Research) Knowledge of forensic techniques. Image enhancers not included. 1%
Science (Geology) Knowledge land lay-out, caves, etc. 1%
Science (Geometry) Advanced mathematics involving measurments, sizes, shapes, etc. 1%
Science (History) - 20%
Science (Metallurgy) Skill in manipulating metals. Necessary to smelt ores. 1%
Science (Psychoanalysis) - 1%

Languages

Name Description Starting %
Language (Angian) Commonly used in every major City or Region. Primary language in Arkham and Innsmouth. 80%
Language (Borvorian) Primary language in Borvoria. 20%
Language (Centian) Primary language in King's Port. 20%
Language (Gronse) Primary language of the Gorstein Kingdom. 20%
Language (Elteren) Ancient Language. 1%
Language (Latas) Ancient Language. 1%
Language (Pyrrhonian) Ancient Language. 1%
Language (Resian) Ancient Language 1%
Language (Vizarian) Ancient Language. 1%
Language (Moltan Runes) Ancient Language. 1%
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